

This time I chose differently: I feigned ignorance, claiming to the principal that nothing was wrong. The principal would later shield Nathan from any consequences, and Nathan would find out in the process that I had seen him, going on to threaten Max in an attempt to silence her. Afterwards Max is confronted by the principal, who suspects her of hiding something.Īt this point, I recalled how this choice went in my first playthrough seven years ago: I told the principal I had seen Nathan with a gun. The opening sequence sees Max witnessing the school bully Nathan Prescott shoot Chloe to death, which she obviously rewinds to prevent. It’s a popular sentiment by now that your choices don’t really matter in any game that tries to have a relatively linear story like this, but I was surprised to discover that at times Life is Strange doesn’t even bother pretending. Naturally the story is front and center since this is a narrative adventure game where Your Choices Matter™, but there are a lot of things that didn’t quite enchant me this time around like they did years before. As Max tries to reintegrate into Chloe’s life she receives visions of a doomed future where Arcade Bay is wiped out by a terrible storm, and that future seems to be mere days away. Upon her arrival she reunites with her childhood friend Chloe and discovers that she has the mysterious ability to rewind time and change the past.

Life is Strange follows Max Caulfield, a teenage girl who has recently returned to her hometown of Arcadia Bay to finish high school. This change in context is something that I’ve been thinking about a lot while revisiting the original Life is Strange, since many of the things that I forgave or even forgot when there was a two month gap between each two hours I played, and playing the episode back to back over the course of a single week have revealed a lot of problems that I never noticed before.

In the years since this format has fallen out of favor, and the latest game in the series-Life is Strange: True Colors-was released in a single complete package. The game’s original release in an episodic format was comparable to other narrative adventure games of its era, like Telltale’s The Walking Dead. The first time I played Life is Strange, it was in five distinct sittings over the course of ten months in 2015.
